ext_119760 ([identity profile] shichahn.livejournal.com) wrote in [personal profile] shichahn 2011-04-26 02:27 pm (UTC)

I agree! I loved the old Aperture Science facilities, and seeing how they (and Johnson) changed throughout the years. It was such a cool way to expand on the little bit of backstory we already had. Which... if you hadn't played Portal and then read up on the background, you may not have had. They don't mention it in the game, but Johnson went insane and died as a result of mercury poisoning from the shower curtain development (no, not moon rocks, he was already crazy by then, haha). Also, the scale of the place! The only time you really get a feel for that in Portal is when you're approaching GLaDOS' chamber but here in Portal 2, the spaces outside the test chambers are just so vast.

And aww, you hated GLaDOS? I've always loved GLaDOS. Yes, she's evil, but she's also hilarious and amazing and wonderful. ♥ But they really did do an incredible job of character development for her in this game. Because yes, while I adored (and feared) her before, sympathy wasn't really part of the mix. And seeing her develop something of a begrudging respect toward Chell is kind of awesome.

Portal 2 was pretty easy for me and I would have finished it a lot sooner if I'd actually had time to play it, haha. But not easy in a disappointing way as there were still some challenging and frustrating bits, just nothing like the first one. Playing the first game first would definitely have been the right idea, I think, haha. It does a very good job of teaching you to think with portals. ;) Also some of the first Portal 2 test chambers are ruined versions of the first few Portal rooms, which is really cool to see.

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