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25 Sep 2009 17:18![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Nerd time: is it bad that I want to design a PnP RPG that would work for Halo/RvB?
Answer is probably yes, I realize. But I made that Sonic one and even if Mandy and I never finished the campaign, it was a pretty sweet game. Would've worked a lot better in person instead of online, but that's sort of a given with PnP anyway. So while I doubt I'd ever actually play an PnP Halo game? I just sort of want to... make a system for one.
Okay, I'll stop spamming you all with useless nonsense now. I should probably work on Aphelion instead.
Edit: Heyyyy, someone already made one. Sweet.
Answer is probably yes, I realize. But I made that Sonic one and even if Mandy and I never finished the campaign, it was a pretty sweet game. Would've worked a lot better in person instead of online, but that's sort of a given with PnP anyway. So while I doubt I'd ever actually play an PnP Halo game? I just sort of want to... make a system for one.
Okay, I'll stop spamming you all with useless nonsense now. I should probably work on Aphelion instead.
Edit: Heyyyy, someone already made one. Sweet.
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Date: 2009-09-26 02:30 (UTC)no subject
Date: 2009-09-26 02:38 (UTC)And then there's this one (http://www.dandwiki.com/wiki/Halo_%28D20_Modern_Campaign_Setting%29), which is just a set of Halo-specific items, races, etc. using D20 Modern. I prefer this, personally, just because I like the level of character detail d20 gives, as opposed to Fudge which looks like it's more for quick and easy setup and gameplay. If one were to do a generic Halo campaign, the Fudge one is possibly better because of that, but in a character-driven story like RvB, D20 Modern seems like a better base for gaming.
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Date: 2009-09-26 02:46 (UTC)...Man, can you imagine making some Freelancer OCs for a campaign? There could be some epic awesomeness.
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Date: 2009-09-26 02:50 (UTC)Freelancers would work great for this, yeah. Better than the BGC cast in general, anyway, since they're all so freaking bizarre, haha. Though there would need to be a whole set of rules written for AI in either case.
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Date: 2009-09-26 02:53 (UTC)AIs would need a lot of rules written for them. And probably their own stats, too, for their specialization or something.
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Date: 2009-09-26 03:43 (UTC)Also, this is me remembering to tag that thread, woo. (I went to reply to this and was all like "wtf why do my icon keywords look- OH, RIGHT".)
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Date: 2009-09-26 03:46 (UTC)Psh, so forgetful.
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Date: 2009-09-26 03:25 (UTC)But yeah, that's true :B;
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Date: 2009-09-26 03:32 (UTC)